Reply To: How to fix "Deserialization attempt feailure" for bound graph?

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#12397
sanec9999
Participant

    Hello. It’s me again.

    The error started to appear and now all bound graphs are broken again.

    [quote quote=2843]Do all your graphs show this Deserialization Error?[/quote]

    Yes. Deserialization Error sometimes stop poping when i do “Refresh” and then “Re-validate graph”. But sometimes it doesn’t.

    [quote quote=2843]Are there any other errors at all in the console when you open Unity/Scene or otherwise? (very important)[/quote]
    Yes. Here there is one besides “Mismatch Enter/Exit”: https://pastebin.com/S7gakMDa

    [quote quote=2843]Are any of your custom nodes do anything tricky or anything with serialization?[/quote]
    I’m not sure, that they are. I’m no expirienced programmer, so my custom nodes are made alike examples at flow canvas documentation and nothing more.

    [quote quote=2843]Is sending the project to be a possibility? If so I would be able to help you much faster and would be great![/quote]
    No, it isn’t, because there are ~11 GB of stuff and i’m keeping it only on my HDD with just local repo.