You can set up any callbacks you want in node canvas.
So you would hook up an animation event to something like this
In your monobehaviour you would have a basic function that connects to the node canvas.
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In the node canvas custom condition or action, you would register it with the [EventReciever(“recieverName”)] class decorator
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and then you would get that class as a condition or action node that will fire when the event is called
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