Reply To: [BUG] when deserialization breaks there is no fixing, the project is locked

Forums 💬 NodeCanvas ⚙️ Support [BUG] when deserialization breaks there is no fixing, the project is locked Reply To: [BUG] when deserialization breaks there is no fixing, the project is locked

#16145
Gavalakis
Keymaster

    Hello,
    When a graph fails to deserialize, the previously serialized graph is saved, so the chances of completely losing a graph are very very minimal (never occurred or reported since after this failsafe “feature” has been implemented) and there should always be a way to restore it.

    Do you get any errors at all in the console when you hit “Re-Validate”?
    Do you get any errors at all in the console when the assembly is re-loaded (eg you changed a script) or when opening up the Unity project?

    Please let me know and I will do my best to walk you through how to resolve this. If you want you can also contact me directly (support_AT_paradoxnotion.com) in regards to this issue.

    Thank you.