Hello,
When a graph fails to deserialize, the previously serialized graph is saved, so the chances of completely losing a graph are very very minimal (never occurred or reported since after this failsafe “feature” has been implemented) and there should always be a way to restore it.
Do you get any errors at all in the console when you hit “Re-Validate”?
Do you get any errors at all in the console when the assembly is re-loaded (eg you changed a script) or when opening up the Unity project?
Please let me know and I will do my best to walk you through how to resolve this. If you want you can also contact me directly (support_AT_paradoxnotion.com) in regards to this issue.
[quote quote=15266]Do you get any errors at all in the console when the assembly is re-loaded (eg you changed a script) or when opening up the Unity project?[/quote]
not when i open the unity project
[quote quote=15266]Do you get any errors at all in the console when you hit “Re-Validate”?[/quote]
NullReferenceException: Object reference not set to an instance of an object
Is it at all possible for you to please send me your graph (either an exported unitypackage, or asset file), or even the project if that is not a problem for you, so that I can take a closer look at it and fix this issue you are having for you?
Thank you in advance and I am really sorry that this has occurred.