Reply To: Garbage spikes

Forums 💬 NodeCanvas ⚙️ Support Garbage spikes Reply To: Garbage spikes

#16951
Gavalakis
Keymaster

    Hello and sorry for the late reply due to xmas vacation.

    Hmm..Judging from the profiler, it looks like that the allocation is caused from a new graph being deserialized (which can indeed be high). Is by any chance your events fired, somehow result in a new graph or GraphOwner based gameobject being instantiated?

    Please let me know.

    (PS: The version number by the way, can be seen on the top right of the Graph Editor window toolbar)