Reply To: [Bug] BinarySelector and Breakpoint

Forums 💬 NodeCanvas ⚙️ Support [Bug] BinarySelector and Breakpoint Reply To: [Bug] BinarySelector and Breakpoint

#17067
Gavalakis
Keymaster

    Thanks for the report.
    It’s actually a bug in the way I handled breakpoints when Unity Editor is also paused and not a problem with Binary per-se.
    Here is the fix:
    1) Node.Execute, right after the log:

    2) Change the YieldBreak coroutine to this:

    Breakpoints puts node to Status.Running to fake mid code execution and since the breakpoint is handled before the node is actually executed.

    Thank you.