Reply To: [Bug] Step Sequencer if one node is not active

Forums 💬 NodeCanvas ⚙️ Support [Bug] Step Sequencer if one node is not active Reply To: [Bug] Step Sequencer if one node is not active

#17588
Gavalakis
Keymaster

    Hello,

    Thanks for the bug report. That was a nice find.
    To fix this, please open Connection.cs and change line #181 to return Status.Optional;.
    Thanks!