Forums › 💬 NodeCanvas › ⚙️ Support › [Bug] Step Sequencer if one node is not active
hi me using node canvas 2.7.0 in unity 2017.2.0f3. at behaviour tree if me deactivate first node connection at step sequencer (greyed out) the other steps did not run then.
Hello,
Thanks for the bug report. That was a nice find. To fix this, please open Connection.cs and change line #181 to return Status.Optional;. Thanks!
return Status.Optional;