[Bug] Step Sequencer if one node is not active

Forums 💬 NodeCanvas ⚙️ Support [Bug] Step Sequencer if one node is not active

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #17587
    markusr
    Participant

      hi me using node canvas 2.7.0 in unity 2017.2.0f3.
      at behaviour tree
      if me deactivate first node connection at step sequencer (greyed out) the other steps did not run then.

      #17588
      Gavalakis
      Keymaster

        Hello,

        Thanks for the bug report. That was a nice find.
        To fix this, please open Connection.cs and change line #181 to return Status.Optional;.
        Thanks!

      Viewing 2 posts - 1 through 2 (of 2 total)
      • You must be logged in to reply to this topic.