Reply To: Instantiate Behavior Tree

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#18090
Gavalakis
Keymaster

    Hello there,

    As the log states, the BehaviourTree asset, needs to be instantiated before usage.
    So what you can basically do is this:

    While the above will work, if you want to bind the asset to a gameobject more permanently, you can do something like this:

    Let me know if the above work for you 🙂
    Thanks.