Reply To: Dublicate

Forums 💬 NodeCanvas ⚙️ Support Dublicate Reply To: Dublicate

#19733
Gavalakis
Keymaster

    Duplicating a Nested Behaviour Node doesn’t duplicate the Behaviour Tree assigned. Both nodes will have the same BT reference. That is done so by design.
    Gameobject names are taken from the State name as to keep naming consistency, but more people don’t like that. I will see to changing that.

    Thanks