when i dublicate an embedded BT it does not dublicate BT. when i rename original node it changes bt gameobject name. when i select the dublicated one it renames bt gameobject to BehaviourTree.
Duplicating a Nested Behaviour Node doesn’t duplicate the Behaviour Tree assigned. Both nodes will have the same BT reference. That is done so by design.
Gameobject names are taken from the State name as to keep naming consistency, but more people don’t like that. I will see to changing that.