Reply To: Focal Distance, Focal Length, Focal Aparture are not working

Forums 💬 Slate Sequencer ⚙️ Support Focal Distance, Focal Length, Focal Aparture are not working Reply To: Focal Distance, Focal Length, Focal Aparture are not working

#19969
wilsonwing
Participant

    Hi,

    Unfortunately it’s still not working.

    I updated Slate to the latest version “Version: 2.1.5 • Apr 3, 2022″

    The Post Processing Volume Layer in Director Camera inspector is now set to Post Process layer.

    [attachment file=”A.jpg”]

    The setup in ★ Director Camera Root / Render Camera  looks like this.

    [attachment file=”B.jpg”]

    I see there is a Quick Volume auto generate by Slate while cut-scene playing.

    [attachment file=”C.jpg”]

    I tried to toogle the Focal values in the cut-scene editor, but not thing changes. (The value on Quick Volume did follow the value I edited from cut-scene editor, but no visual change happened.)

    There is another global Volume in the game, which is the one I used for gameplay. I noticed the component is called “Volume” instead of “Post-process Volume”.

    “Volume” came from namespace UnityEngine.Rendering

    “Post-process Volume” came from namespace UnityEngine.Rendering.PostProcessing

    [attachment file=”D.jpg”]

     

    Please continue to the next reply…