When using RootMotion, is not really possible to also manually set the transform of the character via other clips (like teleport for example), since the root motion is taking over.
With that said though, there is a handy option in the Slate Animation Clip, with which you can set the exact position/rotation, you want the character to be set to as soon as that animation clip starts.
[attachment file=”StartingTransformSettings.png”]
The default is “Auto Match Transforms”. You will need to use “Manually Set Transforms” instead and specify the starting position and rotation accordingly.