Reply To: Camera Shot Dissolve Switch Bug

Forums 💬 Slate Sequencer ⚙️ Support Camera Shot Dissolve Switch Bug Reply To: Camera Shot Dissolve Switch Bug

#20606
Gavalakis
Keymaster

    Hello,

    Thanks for the report. That is indeed the case, that for dissolve, the previous camera is rendered to texture. Due to this reason, is can become problematic in certain cases like this.

    The easiest solution, would be to please open up CameraShot.cs and add the following line of code at the start of the OnEnter() method at line #151.

    Let me know if that works for you.
    Thanks