Camera Shot Dissolve Switch Bug

Forums 💬 Slate Sequencer ⚙️ Support Camera Shot Dissolve Switch Bug

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  • #20605
    tiwafic
    Participant

      I found a bug here for CameraShot Dissolve Switch bug, exist in 1.8.0 version, and old version.

      MainCamera don’t want see something so set Culling Mask uncheck “LayerA(For example)”.

      Slate’s Render Camera working correct also can’t see “LayerA”.

      But, When two CameraShot switch, and use dissolve.

      The “LayerA” object will appear in dissolve view.

      I check the code, the previousShot will get RenderTexture from previous CameraShot, but CameraShot didn’t set CullingMask.

      #20607
      tiwafic
      Participant

        And the issues:
        ShotCamera preview also show “LayerA” object in Slate Editor.

        #20606
        Gavalakis
        Keymaster

          Hello,

          Thanks for the report. That is indeed the case, that for dissolve, the previous camera is rendered to texture. Due to this reason, is can become problematic in certain cases like this.

          The easiest solution, would be to please open up CameraShot.cs and add the following line of code at the start of the OnEnter() method at line #151.

          Let me know if that works for you.
          Thanks

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