Hello,
Sorry for the late reply.
I wasn’t able to replicate this issue in the last version of Slate (there was indeed a bug in some previous versions, but just to ensure that the OnEnter is called every time and you can work towards your project, please open up the SubCutscene.cs file and in it’s OnEnter method, add cutscene.Sample(0) at the first line, like so:
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protectedoverride voidOnEnter(){
cutscene.Sample(0);
if(cutscene.cameraTrack!=null){
wasCamTrackActive=cutscene.cameraTrack.isActive;
cutscene.cameraTrack.isActive=false;
}
}
Please let me know if everything works correctly after applying this change.
Thanks.