Reply To: Audio trouble

Forums 💬 Slate Sequencer ⚙️ Support Audio trouble Reply To: Audio trouble

#21090
lataria
Participant

    Okey, thank you for your response.
    I figured out how to explain properly.

    We have a cutscene, there are a lot of different animations, sounds and states in it.
    Also the cutscene has divided into some sections.

    I want to play different sections in different cases.

    Problem:
    When cutscene mode set to SKIP it doesn’t revert all states to initial status
    Rewind mode works perfect at first glance,
    because when I want to jump to another section using PlaySection()
    it reverts all things to initial positions, states, etc.
    *If cutscene play I stop it and then use PlaySection() to rewind all states before play section*

    It is exactly what I want. But here is some weird situation.
    When I use PlaySection() in this “rewind” mode overall play speed becomes faster
    and reusing this method multiplies this effect. How to avoid this?
    I need this rewind mode because, for example, my objects should to reposition yourself back when I rewind back.