You don’t really need to add the whole UnityEngine namespace. That will only bloat the menus 🙂
Just add the types you need in the Preferred Types Editor. Search for “Cursor” and add Cursor and CursorLockMode types.
[attachment file=”PreferredTypesAddType.png”]
Then the code you want to achieve, can be created with a custom function like this:
[attachment file=”SetCursorState.png”]
(The “Not Equal” node by the way, can be found in “Functions/Implemented/Logic OperatorsAny” category).
If you have any questions, or need any further clarification, please let me know.
Thanks!