Hey thanks for the reply, appreciate it. Yea for our use case, we have an animation of a vehicle playing which runs for the duration of the cutscene. On the last frame of the cutscene we act on the cutscene ended event to give control back to the user where it goes from an animated vehicle to a user controlled one, however with it looping back to the first frame it obviously displaces the vehicle back to the start rather than carry on.
As a suggestion, if Wrap Mode Hold was added then it’s not going to impact on existing projects. The behaviour would only deviate for anyone that chooses the new setting. I’m guessing there’s more to it however. Thanks for taking a look at it.