A few questions

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  • #15138
    james9074
    Participant

      Hello! We just bought this for use in our upcoming projects, as the pricepoint and features were very nice. I have a few questions, though. I’ve been playing around with it for a while now and love it so far, but would like to know about this scenario…

      I set up a tree and attached it to a mob prefab:
      Setup

      Which has a debug.log statement executed when the agent gets within x units of the player. It works, but only for one instance of the prefab in which this tree’s agent is assigned. It also seems kind of unpredictable, if I remove any one of those instance clones the tree just doesn’t work at all. Also, it seems that if the mobs are spawned at a location in which the condition is true, nothing happens and the tree is locked out. Perhaps it is just me, or something I configured wrong though. Any thoughts? (Note that the first mob spawned has the entire tree lit up green with checks, while the second and any other mobs after the first fails the first check regardless of the distance, every time)

      #15143
      Gavalakis
      Keymaster

        Hello James!
        Thanks for getting NC 🙂

        Can you please clarify how you set this up?

        You have a BasicMonster gameobject with a BehaviourTreeOwner component which is a prefab.
        This BehaviourTreeOwner has a BT tree assigned (which I suppose is also a prefab).
        You instantiate the BasicMonster game object.

        Is this how it is?

        #15142
        Gavalakis
        Keymaster

          It would also be great if you can send me a small project file which reproduce this behaviour.
          Thanks!

          #15141
          Gavalakis
          Keymaster

            Set the sequencer Dynamic. And also log a unique ID for each enemy. Then you can check if it works.

            #15140
            james9074
            Participant

              Sorry for leaving this blank! For anyone with this issue:

              It was my mistake, I had not assigned the tree to my other prefabs correctly. I had a different tree with the same name on them!

              #15139
              Gavalakis
              Keymaster

                Hey, no problem. Thanks for letting us know and glad it’s sorted out 🙂

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