About local blackboards.

Forums 💬 FlowCanvas ⚙️ Support About local blackboards.

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  • #12703
    kesha
    Participant

      I have a small problem, I am writing a script for the main character, at the moment I have about 30 variables and I noticed a small drawdown of the FPS in the editor when the window with the variables is expanded, the fact is that I plan to write more scripts for this character and the number of variables will be Even more, drawdown will be even too , it will be inconvenient.

      I somehow heard that you are going to add local blackboards for flowscripts.

      It would solve my problem, I would like to know if there is progress in this direction?

      [attachment file=”blackboards.png”]

      thanks.

       

      #12709
      Gavalakis
      Keymaster

        Hello and sorry for the late reply.

        I am currently working hard on a new update with lots of convenience changes. One of them is local blackboards (finally 🙂 ). The blackboard editor (and all inspectors) are also re-work to some extent both for performance as well as other things. (Spoiler: prefab per-variable overrides for the Blackboard Component)

        Thanks!

        #12708
        kesha
        Participant

          [attachment file=”2420″]

          Great news, thanks!

          #12707
          sinzer0
          Participant

            [quote quote=2415](Spoiler: prefab per-variable overrides for the Blackboard Component)[/quote]

            Awesome!

            #12706
            locutis
            Participant

              I currently have an FlowCanvas asset attached to two objects in my scene.  Both copies are using the same blackboard … which isn’t very intuitive and I do not want to bind my assets to the gameobjects in question … are these local blackboards what I am looking for?

              EDIT: I think it was a bug I found.  I went to show a colleague this and did some reversion in git and recreated the second Flowscript Controller and it worked as expected.  Somehow, the second FlowScript Controller was using the Blackboard of the first … not sure how it happened.

              #12705
              Gavalakis
              Keymaster

                Hello,

                If you did a copy/past component (via the unity menu) then this could have happened. (probably the only way I can think it could have).

                In the next version, the blackboard field will be exposed so that you can ensure it is using the blackboard you want as well as change it of course.

                #12704
                locutis
                Participant

                  Fairly certain I did do copy/paste – thanks

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