activating components, Custom node?

Forums 💬 FlowCanvas ⚙️ Support activating components, Custom node?

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  • #22228
    dropbearkarma
    Participant

      Hi just recently started using node canvas and I’ve been looking around for a while now but can’t find anyway to activate or deactivate a component of a game object using the nodes. i need to turn a collider on and off and was wondering if i would have to write my own node to do this?

      #22231
      chocolacode
      Participant

        Hey, You can drag and drop the component from the inspector directly into the Flow Canvas Graph. That will display a menu with some options where you can create your nodes. The one you are looking for is “Set Enabled”

        #22230
        dropbearkarma
        Participant

          although not directly applicable it did sow me the key word to search for, which is “Set enabled” as opposed to the set active i had been looking for, to get it working, so many thanks.

          #22229
          chocolacode
          Participant

            Hey,

            I had he same problem when I started using FC,

            regards

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