Then I have a variable on the blackboard which is a gameobject and is linked from within the scene. However when it evaluates the code I can see the Position.value has been generated correctly however I get an exception like so:
<b>Task Init:</b> Failed to change Agent to type 'UnityEngine.Transform', for Task 'Get Position' or new Agent is NULL. Does the Agent has that Component?
I tried all sort of means to reproducing that error with the current task and I didnt manage that. How did you? 🙂
Can you please send me a project, that reproduces that?
By the way you can use “Script Control/Get Property” task to get the position of the agent.