Allow optional Foot IK for Animation clips?

Forums 💬 Slate Sequencer ⚙️ Support Allow optional Foot IK for Animation clips?

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  • #20231
    dgoyette
    Participant

      I see that version 1.9.1 said that it resolved some Foot IK issues. But all I see in the code is the following in CreateClipsMixer():

      clipPlayable.SetApplyFootIK(false);

      I’d like the option to set that to true, probably on a per-click basis. For now, I’ll just just manually adjust the code to make that true in all cases, but it seems like it should be an option, much like it’s an option when adding an animation clip to an Animator state machine.

      Unless I’ve missed some way to enable/disable foot IK?

      Thanks.

      #20232
      Gavalakis
      Keymaster

        Hello there,

        I remember there was an issue with FootIK some Unity versions back (can’t recall exactly what though). It seems that there is no issue anylonger testing in Unity 2019.3. Thus I’ve just made this an option exposed in the Animator Track inspector and this will be part of the next version update.

        Thanks.

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