AmbiguousMatchException

Forums 💬 Slate Sequencer ⚙️ Support AmbiguousMatchException

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  • #19986
    rssjames
    Participant

      Hi, new to slate but finding it productive. Unfortunately I’m having an issue with the dynamic shot controller, it doesn’t always blend with the gameplay controller accurately causing a slight jump when it switches. It always looks right while scrubbing but then when I play it out it has the issue. I also receive an exception that may be related.

       

      AmbiguousMatchException: Ambiguous match found.

      System.RuntimeType.GetMethodImpl (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) (at <695d1cc93cca45069c528c15c9fdd749>:0)

      System.Type.GetMethod (System.String name, System.Reflection.BindingFlags bindingAttr) (at <695d1cc93cca45069c528c15c9fdd749>:0)

      Slate.ReflectionTools.RTGetMethod (System.Type type, System.String name) (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Utility/ReflectionTools.cs:183)

      Slate.ActionClips.SendMessage.OnEnter () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Directables/Clips/Runtime/ActionTrack/ActorActions/Events/SendMessage.cs:42)

       

      Any ideas?

      #19987
      Gavalakis
      Keymaster

        Hello and welcome.

        Regarding the error, it seems that you are using the SendMessage clip to call a function on the actor, that has the same name as another function on the same component (this happens if function overloads exists). Can you please confirm that the function you try to call has an overload?

        Regarding the dynamic shot controller, can you pleae post a screenshot or small gif/video showcasing the issue you are facing so that I can better understand what could be wrong?

        Thank you!

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