Animation don't work

Forums 💬 Slate Sequencer ⚙️ Support Animation don't work

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #21099
    jedinizar
    Participant

      Some how I have problem to get the walk animation on my character.
      the strange thing is I mange to make it work for the first time, I set a path to and played the walk animation along the path and it did work
      for the second time few shots after I tried the something but my character moved without playing the animation.
      I discovered that after the first path my character fall down through terrain somehow, so I just duplicate it, and disabled/destroyed the first and enabled the second character. but like I said the animation don’t run

      #21104
      Gavalakis
      Keymaster

        Hello,

        I think this is relevant to an issue recently discovered by another user.
        Please download and import the patch file found in this post:
        https://slate.paradoxnotion.com/forums/topic/animate-material-bug/#post-895

        Once that is done, please hit the “Revert” button on the character model inspector:
        [attachment file=”Revert.png”]

        Then please let me know if the animation works correctly once again and without issues.
        Thanks in advance.

        #21103
        jedinizar
        Participant

          unfortunately it did not work.
          the animation is still not showing, although it worked once, then same as before the animation did only work for the first path and not for the second

          another thing how do I manage to make a cube follow a path, actually I want to open a slide door at some point in the cutscene I thought I make the door object follow a short path, but nothing happen

          #21102
          jedinizar
          Participant

            just a small addition I tried with a script to slide the door as well

            public Transform target;
            public float speed;

            void Start()
            {
            float step = speed * Time.deltaTime;
            transform.position = Vector3.MoveTowards(transform.position, target.position, step);
            }

            and attached the script to the door then I set the “set Behaviours active state” but still the script change to enable but nothing happen

            #21101
            jedinizar
            Participant

              sorry for the triple post, but I managed to do the slide door animation, my problem was the door was static…

              but for the walk animation is still not working, again the first path, the animation works perfectly, but further in the cutscene the animation is not working for the second and 3rd path

              #21100
              Gavalakis
              Keymaster

                Hey,
                I have replied to your other post about the issues you are facing. Please let me know there (lets keep one post for those :).
                Thanks!

              Viewing 6 posts - 1 through 6 (of 6 total)
              • You must be logged in to reply to this topic.