Animator Track "PlayableGraph" Error

Forums 💬 Slate Sequencer ⚙️ Support Animator Track "PlayableGraph" Error

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #20962
    tiwafic
    Participant

      Hi~
      I make a test Cutscene like this, it’s work good in most times.
      But still report some errors:

      This PlayableGraph is invalid. It may have been deleted.
      at (wrapper managed-to-native) UnityEngine.Experimental.Director.PlayableGraph:DestroyInternal (UnityEngine.Experimental.Director.PlayableGraph&)
      at UnityEngine.Experimental.Director.PlayableGraph.Destroy () [0x00002] in C:buildslaveunitybuildartifactsgeneratedcommonruntimePlayableGraphBindings.gen.cs:173
      at Slate.AnimatorTrack.Restore () [0x0005e] in E:TestUnityTestSlateAssetsParadoxNotionSLATE Cinematic SequencerDirectablesTracksRuntimeActorAnimatorTrack.cs:273
      at Slate.AnimatorTrack.OnReverse () [0x00002] in E:TestUnityTestSlateAssetsParadoxNotionSLATE Cinematic SequencerDirectablesTracksRuntimeActorAnimatorTrack.cs:135
      at Slate.CutsceneTrack.Slate.IDirectable.Reverse () [0x00002] in E:TestUnityTestSlateAssetsParadoxNotionSLATE Cinematic SequencerFrameworkCutsceneTrack.cs:111
      at Slate.StartTimePointer.Slate.IDirectableTimePointer.TriggerBackward (Single currentTime, Single previousTime) [0x00064] in E:TestUnityTestSlateAssetsParadoxNotionSLATE Cinematic SequencerFrameworkTimePointers.cs:74
      at Slate.Cutscene.Internal_SamplePointers (Single currentTime, Single previousTime) [0x000a9] in E:TestUnityTestSlateAssetsParadoxNotionSLATE Cinematic SequencerFrameworkCutscene.cs:536
      UnityEngine.Debug:LogError(Object, Object)
      Slate.Cutscene:Internal_SamplePointers(Single, Single) (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Framework/Cutscene.cs:538)
      Slate.Cutscene:ReSample() (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Framework/Cutscene.cs:573)
      Slate.CutsceneEditor:<OnGUI>m__5() (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/CutsceneEditor.cs:737)
      UnityEditor.EditorApplication:Internal_CallDelayFunctions()

      And then the Animator is not work.
      Please fix this, thanks.

      Unity 5.6.0p3
      Slate 1.70

      #20968
      Gavalakis
      Keymaster

        Hello,

        Thanks for the report.
        Please try opening up AnimatorTrack.cs and replace line #273 with this code:

        This change should prevent the error and handle it correctly. If the error ever appears again, please let me know.
        Thank you.

        #20967
        tiwafic
        Participant

          Thanks for your reply, it’s working good now.
          But report another error:

          NullReferenceException: Object reference not set to an instance of an object
          Slate.CutsceneEditor.ShowTimeLines (Rect centerRect) (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/CutsceneEditor.cs:1764)
          Slate.CutsceneEditor.OnGUI () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/CutsceneEditor.cs:683)
          System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

          #20966
          tiwafic
          Participant

            Just curious, when you will release next version?

            #20965
            tiwafic
            Participant

              NullReferenceException: Object reference not set to an instance of an object
              Slate.Cutscene.Validate () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Framework/Cutscene.cs:774)
              Slate.Cutscene.OnValidate () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Framework/Cutscene.cs:997)

              NullReferenceException: Object reference not set to an instance of an object
              Slate.CutsceneEditor.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/CutsceneEditor.cs:516)
              UnityEditor.SceneView.CallOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2397)
              UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1715)
              UnityEditor.SceneView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1585)
              System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

              NullReferenceException: Object reference not set to an instance of an object
              Slate.Cutscene.OnDrawGizmos () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Framework/Cutscene.cs:1009)
              UnityEditor.DockArea:OnGUI()

              NullReferenceException: Object reference not set to an instance of an object
              Slate.CutsceneEditor.OnGUI () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/CutsceneEditor.cs:644)
              System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

              #20964
              Gavalakis
              Keymaster

                Hello,

                Next version will be coming this week.
                About the errors, can you please let me know WHEN these errors are happening?
                I honestly have not encounter any of these while working with Slate.
                What are you doing when these happen? Is there any way for me to reproduce these errors?

                Please let me know.
                Thanks!

                #20963
                tiwafic
                Participant

                  Thanks for your reply.
                  I am sorry for I can’t give more infomations for now, because this is a temp test project..it’s happen very accidental, hard to descript the steps…

                  Thanks again.

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