AOTClassesGenerator error found

Forums 💬 NodeCanvas ⚙️ Support AOTClassesGenerator error found

  • This topic has 0 replies, 3 voices, and was last updated 8 years ago by Gavalakis.
Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #17554
    aronze
    Participant

      I was build fail to use 2.7.0 and Unity2017.3.0p4 because following code:

      sb.AppendLine("t<assembly fullname="Assembly-CSharp", preserve="all">");

      This is fixed code:

      sb.AppendLine("t<assembly fullname="Assembly-CSharp" preserve="all"/>");

      #17557
      Gavalakis
      Keymaster

        Thank you 🙂

        #17556
        benzor
        Participant

          Hi,

          I have also encountered this bug and fixed it manually in my repo.

          When can we expect it to be fixed in the next NodeCanvas update? Thanks!

          #17555
          Gavalakis
          Keymaster

            Hello,
            Yes, this will be fixed in next version coming up. I just need a few more things to wrap up before committing the new version to the asset store.
            Thanks!

          Viewing 4 posts - 1 through 4 (of 4 total)
          • You must be logged in to reply to this topic.