Asset Bundle Build Issue

Forums 💬 NodeCanvas ⚙️ Support Asset Bundle Build Issue

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  • #16754
    wirelessmike
    Participant

      Attempting to build asset bundles results in the error:
      Inconsistent asset when sorting preload assets: ” fileID: 0.

      Unity version: 2018.3.7f1
      nodeCanvas version: v2.9.2

      This is easily reproduced as follows:

      1. Create a new project in Unity
      2. Add a GameObject to the scene
      3. Add a Behavior Tree Owner to the GameObject
      4. Assign a Debug Log Text action task in the behavior tree
      5. Make the GameObject a prefab
      6. Open the AssetBundle Browser window and drag the prefab into the window
      7. Build the bundle
      8. Observe multiple errors in the Console

      Note: this appears to be related to a similar topic found here:
      https://nodecanvas.paradoxnotion.com/forums/topic/unable-to-export-prefabs/

       

      #16755
      Gavalakis
      Keymaster

        Hello,

         

        It is indeed relevant to that other post you linked. Even though Unity makes it appear to be an error, it is really more of a warning, considering that the asset bundle is correctly built.

        The message “Inconsistent asset when sorting preload assets: ” fileID: 0.” is super cryptic and does not really tell anything. I’ve searched everywhere for an answer but to no avail. I do know that it is relevant to the fact that the prefab is referencing a “not saved” asset (that is the temporary instace of the graph), but I do not do anything fancy other than creating an instance of a scriptable object.

        Once again, I would consider this a (cryptic) warning  and partialy some sort of a Unity bug. Can you please confirm that the asset bundle is built correctly indeed on your end as well?

        Thank you.

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