Auto Assigning Targets for Spawnable NPCs

Forums 💬 NodeCanvas ⚙️ Support Auto Assigning Targets for Spawnable NPCs

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  • #18103
    k-feelz
    Participant

      Hey there 🙂

      I’m just wondering what’s the best route regarding auto-assigning a non-local gameObject into the “Target” variable slots. Because for the project that i’m working on, it requires spawning in NPC’s with their behaviours however when they spawn, their targets are null.

      What i’m having trouble with is having two prefabs interact with each other. An example i’d like to have, is to make a hunter chase after a fleeing animal (from the hunter) as they’re both spawned in.

      I believe a good way of achieving this is to use the method “findobjectswithtag” and assign the result but i’m unsure where exactly i can put this method of code, or even if it’s possible to customise a blackboard variable inside a script.

      Any help would be really appreciated, thanks 🙂

      #18107
      k-feelz
      Participant

        problem solved, i completely missed the action within “GameObject” seclections xD

        #18106
        Gavalakis
        Keymaster

          Hey,
          Thanks for letting me know that you’ve resolved the issue 🙂
          For your information, yes, you can also completely modify a blackboard variable from within one of your scripts using a few methods as long as you get a reference to the Blackboard component. Here is an example:

          Cheers!

          #18105
          k-feelz
          Participant

            thank you heaps it’s awesome how flexible it is 🙂 I’m really loving Node Canvas

            #18104
            Gavalakis
            Keymaster

              Thanks!
              Glad I could help and to know that you like NodeCanvas! 🙂

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