We’re currently facing a problem using NodeCanvas and its BTs. We randomly get some null references on some BTs after upgrading to another Unity Editor version and building games for GameCore platforms. (Unity Version 2021.3.29f1, NodeCanvas Framework v3,25)
Its probably a version difference that is provoking this, but we would like to know how can we fix all this null references automatically and not be having to fix them one by one manually.
Hello there,
Hmm. Can you please post some of the error logs (the whole stack) that you are getting so that I can get a bit more info on why these are caused?
Thank you.