Is there any way to bind blackboard variable with a child of the game object? Currently, I am only able to bind with the game component that is on the same game object. This restriction is forcing me to have all the necessary components on the game object itself which is turning out to be a bit messy.
There is currently no way to bind with a child gameobject field/property, but rather only with the same gameobject the blackboard is attached to. With that said, I can give your suggestion and second thought on the possibility to be implemented. It should not be difficult to add. Just added your suggestion in the roadmap 🙂 Thanks!