Hello! I have run into a problem when I used the Blackboard Component at Runtime.
This is what I did.
1. Create a simple FSMowner GameObject in the Hierarchy.
2. Start the GameMode
3. When opening the Blackboard Component and trying to add variables, the unity editor becomes very laggy.
4. Upon closing the Blackboard Component, the unity editor stops lagging.
Based on the above observations, there may be an unusually heavy load inside the Blackboard Editor Extension. Sometimes, the editor’s FPS goes even below 15FPS.
I’d appreciate it if you could provide any information in solving this problem.
Hello and sorry for the late reply (was working hard on v3 which is now done!).
There has been some refactoring in the Blackboard Editor and checking this now I can confirm that with v3 this does not take place. v3 will be send to the asset store today or tomorrow 🙂
I am glad to hear that the issue will not take place at the next version. Now I can use the blackboard component comfortably, and I`m looking forward to use the new version.