blend changes y value – default pose is weird

Forums 💬 Slate Sequencer ⚙️ Support blend changes y value – default pose is weird

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #20057
    xoth
    Participant

      So i have 2 problems but i think they are correlated. First problem is that when blending 2 animation tracks my character moves in y value.

      y value change

       

      Second problem is that whenever i create a animator track for a gameobject the default state is this weird position that i have no idea how to fix. Because its also a lot lower than the t-pose it had before that.

       

       

      #20060
      gregori
      Participant

        1. The y values of the 2 anims are not uniform. You’ll probably need to fix one of the anims outside Slate to match the other’s y value.

        2. That’s Slate’s standard pose, indicating the full humanoid rigging. Obviously it’s only meant for the editor, the anim clip is meant to override it.

        #20059
        xoth
        Participant

          i checked and theres no set y values for the animations, i got these just  from mixamo. When i put the same animations in an isolated project in timeline they do not go down when blending? i really want to fix this because i really prefer slate over timeline

          thanks

          #20058
          Gavalakis
          Keymaster

            Hey,

            Can you please send me the character and animations in question to support_AT_paradoxnotion.com so that I can check what could be wrong?

            Thanks!

          Viewing 4 posts - 1 through 4 (of 4 total)
          • You must be logged in to reply to this topic.