hi,Gavalakis,I found a bug, when I create a node contains a bool input value , once the input value bool set to true in editormode , bool value no matter how modified, run the game , this value is always reset to true.
Hello,
Thanks for the bug find. It’s actually a bit more than booleans.
For a quick fix, please open up FlowNode.cs script and make the method OnBeforeSerialize() at line #58, be like this: