Hello fellows. I have a strange bug with which I am struggling since yesterday. I did a dialog tree – something simple – with some message boxes using a custom script. All works as expected in the inspector. However after compiling, if I can read dialogs and choose some answers, my message boxes don’t appear anymore. The game freezes and finally it crashes. I had for each function added SetActorReference to be sure that all is setting at start, but it doesn’t fix my bug. Do you have an idea about what happens? Should I upgrade Unity? Thank you for your help ++
Hello and sorry for the late reply due to Eastern vacation.
What platform are you compiling to?
Can you please post or send me (support_AT_paradoxnotion.com), the log file of the game crashing?
This page of the Unity manual shows where the log file can be found [LINK]
For windows standalone for example, it can be found here: C:UsersusernameAppDataLocalLowCompanyNameProductNameoutput_log.txt.