[Bug] Because of latch, some action will be skipped the next time it is executed

Forums 💬 NodeCanvas ⚙️ Support [Bug] Because of latch, some action will be skipped the next time it is executed

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  • #15618
    yinhao7700
    Participant

      Hello 😃

      In my use case, I use the PlayCutsceneAdvance from NC_SLATE extension and set this action task to wait until cutscene finished.
      And the PlayCutsceneAdvance task is in some FSMState’s action list.
      When the cutscene is at a certain length, the PlayCutsceneAdvance’s EndAction(true) will cause latch, and next time the PlayCutsceneAdvance task will be skipped.

      I found this helpful post. https://nodecanvas.paradoxnotion.com/forums/topic/bug-latch-behaviour-in-edge-case/
      After comment out the line, the bug is solved. 😆

      But it is not known if this change will cause other problems. I wonder when this line will become an official fix.

      #15619
      Gavalakis
      Keymaster

        Hello 🙂

        Thank you for letting me know that this fix worked for you. Adding the fix will not cause any problems and I will add that in the next version as well. 🙂

        Thank you.

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