Let’s say I have an asset graph on a prefab called “Bad Guy” with an exposed graph variable of “Name”, type string.
While editing, I drag two “Bad Guy” onto the scenes, and I override “Name” on the second one.
In the editor, both “Bad Guy” GameObjects will have the same value for “Name.” This is purely visual, as when the game starts, under the hood they will both have different values for “name.”
Indeed this is a known visual-only bug specifically when using Asset Graphs (instead of bound graphs). Even though it is visual only it is still confusing and thus of course, I have to fix it 🙂