[BUG] Prefab doesnt flag dirty (standalone action list)

Forums 💬 NodeCanvas ⚙️ Support [BUG] Prefab doesnt flag dirty (standalone action list)

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  • #15771
    covis
    Participant

      Unity 2021.2.5f1

      NC v3.21

      Selecting method for reflection task “ExecuteFunction” does not flag prefab as dirty to enable prefab saving when using “Standalone Action List”. Saving works when u trigger dirty state by moving transform or something that the editor can detect.

       

      Steps to reproduce :

      1. Create GameObject and save it as prefab.

      2. Go prefab mode and add “Standalone Action List”.

      3. Assign “Execute Function” reflection task and save (so previous dirty flags go false).

      4. Select method for the task now and see that it does not flag prefab mode window dirty to enable save or trigger auto save for that regard.

      #15772
      Gavalakis
      Keymaster

        Hello.

        Thank you for the report. I have just fixed this and will be fixed in the next version 🙂

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