[BUG] "UpdateGraph called in non-running, non-started graph…"

Forums 💬 NodeCanvas ⚙️ Support [BUG] "UpdateGraph called in non-running, non-started graph…"

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  • #16373
    guyboots_thunderbro
    Participant

      I have an FSM that has a BehaviourTree subgraph.

      I also have an “any state” transition that will call the “Destroy GameObject” ActionTask when an “OnDead” event is received.

      When I destroy this GameObject, I see this message in the console if the BehaviourTree is running:

      UpdateGraph called in non-running, non-paused graph. StartGraph() or StartBehaviour() should be called first.

      #16375
      guyboots_thunderbro
      Participant

        Attached screenshot of graph that triggers problem.

        #16374
        guyboots_thunderbro
        Participant

          Hm…

          OK, so apparently I had a BehaviourTreeOwner on my object as well, with the Graph asset being BT_SimpleCreep as well.

          So the error was actually coming from BehaviourTreeOwners version of BT_SimpleCreep, which still seems like an error to me, but not as urgent I guess.

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