Bug when using Lip sync Pro

Forums 💬 Slate Sequencer ⚙️ Support Bug when using Lip sync Pro

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  • #20655
    rectherock
    Participant

      hai,
      I often use lip sync pro at SLATE.
      Then, sometimes, the following error occurs and game play is interrupted.
      “C:buildslaveunitybuildModules/Audio/Public/sound/SoundChannel.cpp(372) : Error executing result (An invalid seek position was passed to this function. )”
      Although this does not always occur, it is established once every three times, and it occurs at a specific position on the timeline.
      Its occurrence point is the playback start point of lipsyncpro, it seems to be occurring in the clip with short playback time.
      Is there a solution?

      #20658
      Gavalakis
      Keymaster

        Hello,

        Are you using the latest version 1.7.2 ?
        I remember having this issue, but which (at least I thought) I’ve solved in v1.7.2.

        Please let me know.
        Thanks.

        #20657
        rectherock
        Participant

          I’m using SLATE 1.7.2 with Unity 2017.2.
          Is this bug occurring only in the unity editor?
          Even if you play back the build data, troubles such as forced termination and freeze did not occur.

          #20656
          Gavalakis
          Keymaster

            Yes, it’s an editor only thing and pretty much harmless, but I will try to reproduce it and fix it for the next version 1.8.
            Thanks.

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