Bug with Trigger Node

Forums 💬 FlowCanvas ⚙️ Support Bug with Trigger Node

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  • #12773
    sinzer0
    Participant

      When I destroy a game object in the trigger enter flow then even though the stay flow is empty with no connections I get the following error non stop in the console.  Looks like on trigger stay keeps getting called for some reason even though the object is gone.  Running latest everything on unity 2019.1.1

       

      Stack trace:

       

      MissingReferenceException: The object of type ‘BoxCollider’ has been destroyed but you are still trying to access it.

      Your script should either check if it is null or you should not destroy the object.

      FlowCanvas.Nodes.TriggerEvents.OnTriggerStay (ParadoxNotion.Services.MessageRouter+MessageData`1[T] msg) (at Assets/ParadoxNotion/FlowCanvas/Modules/FlowGraphs/Nodes/Events/Object/TriggerEvents.cs:42)

      System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)

      Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.

      System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)

      System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)

      ParadoxNotion.Services.MessageRouter.Dispatch[T] (System.String message, T arg, System.Object sender) (at Assets/ParadoxNotion/CanvasCore/Common/Runtime/Services/MessageRouter.cs:437)

      ParadoxNotion.Services.MessageRouter.Update () (at Assets/ParadoxNotion/CanvasCore/Common/Runtime/Services/MessageRouter.cs:256)

       

      #12776
      Gavalakis
      Keymaster

        Hello,

        I have attached for you a unitypackage which includes the fix for this.
        Let me know if that works for you after you import the package.
        Thank you.

        #12775
        sinzer0
        Participant

          Fixed it.  Thanks!

          #12774
          Gavalakis
          Keymaster

            Thanks for letting me know 🙂
            You are very welcome!

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