Do you mean NodeCanvas breakpoints added on nodes, or typical Unity break points?
If the second, I don’t see any reason why NC should be responsible for different behavior in this regard.
Can you please explain a bit more of the situation?
Breakpoints do not work on coroutine methods in partial classes.
Regardless of the use of the node canvas, just importing will cause problems.
Download the attached file and run it in the above order, and the situation will be reproduced.
I reported this bug to Unity and they would have contacted you.
Hello again,
That is very weird. I can’t think of any reason at all why NodeCanvas should be responsible for that.
I will wait for the Unity email to see what they think (haven’t yet contacted me) and I will let you know once they do, or once I have some insight to that.
Thank you.