I have an issue with rewinding to first frame of the cutscene.
My cutscene has property track, and it changes ParticleSystem properties: emission, emission rate, etc.
When i call .Stop(Cutscene.StopMode.Rewind), i assume that all the properties will be set as in first frame of the cutscene, but this is not happens.
At the first frame all my ParticleSystems are disabled, and i want to set first frame at scene start to interrupt them from playing.
I tried different ways to achieve these, and every time i failed 🙂
I have just replied to your email about this issue 🙂
To recap, you need to set the initial state (in the case the emission disabled), in the editor, outside and before starting playing or previewing the cutscene.
Once the cutscene starts, the initial state of the object will be stored, and once the cutscene is rewinded, that initial state will be restored.