Cannot set first frame

Forums 💬 Slate Sequencer ⚙️ Support Cannot set first frame

  • This topic has 0 replies, 2 voices, and was last updated 7 years ago by Gavalakis.
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  • #20567
    uniday
    Participant

      Hello, there!

      I have an issue with rewinding to first frame of the cutscene.
      My cutscene has property track, and it changes ParticleSystem properties: emission, emission rate, etc.

      When i call .Stop(Cutscene.StopMode.Rewind), i assume that all the properties will be set as in first frame of the cutscene, but this is not happens.
      At the first frame all my ParticleSystems are disabled, and i want to set first frame at scene start to interrupt them from playing.

      I tried different ways to achieve these, and every time i failed 🙂

      Here is a screencast of what i have, and what code i use:
      https://yadi.sk/i/60e5xrXH3Wu2n9

      Please help me to understand whats wrong.. Thank you!

      #20568
      Gavalakis
      Keymaster

        Hello!

        I have just replied to your email about this issue 🙂
        To recap, you need to set the initial state (in the case the emission disabled), in the editor, outside and before starting playing or previewing the cutscene.
        Once the cutscene starts, the initial state of the object will be stored, and once the cutscene is rewinded, that initial state will be restored.

        Let me know if that worked for you.
        Thanks!

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