Can’t create IExternalImplementedNode” node”

Forums šŸ’¬ FlowCanvas āš™ļø Support Can’t create IExternalImplementedNode” node”

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  • #11938
    spayke
    Participant

      Hi, i tried to follow doc tutorial about external node, but it doesn’t appear to work, or i’m doing something wrong:

      I copied example script from docs(screenshot 1), but it throwed error that type “<string>” missing, i added it and it was fixed. But when I drag&drop my script with node, there is no “External node” option(screenshot2). What could be a problem?

      Unity: 2020.3.40f FlowCanvas: 3.2.9

      also unrelated question:
      In performance section of docs have this written: “All this is mostly related to using the reflection nodes. If you use or make non-reflection nodes it won’t matter” does that mean the non-reflected custom nodes(Simplex/FlowControlNode) better in performance and if I remake most of commonly used reflected nodes to custom nodes it will be more performant?

      #11940
      spayke
      Participant

        Oh, I need to throw in instance from gameobject, not the script šŸ˜€ Okay, it works!
        So basically this is like making any script into a node, this is so cool šŸ™‚ This is really expands node creation options

        #11939
        Gavalakis
        Keymaster

          That is the goal, yes šŸ™‚

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