Dialogue and ActionTask Simultaneously

Forums 💬 NodeCanvas ⚙️ Support Dialogue and ActionTask Simultaneously

  • This topic has 0 replies, 2 voices, and was last updated 8 years ago by Gavalakis.
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  • #17504
    cgraf062491
    Participant

      Is it possible to have an action task be performed at the same time as a dialogue node? For example, some image appears on the screen during a specific dialogue box and then disappears when the player moves on to the next dialogue node. Thanks very much!

      #17507
      Gavalakis
      Keymaster

        Hello,

        Hmm. There are two solutions I can think for that right now.

        1) You can add an Action Node before the Dialogue Node to show the image for example, and another Action Node after the Dialogue Node.
        2) A better solution, would be that you can use a single Action Node with multiple Action Tasks without any Dialogue Node. If you notice, there is a “Say” action task in the list of tasks. So, you can essentially use the “Say” action task, in place of using a Dialogue Node altogether. The benefit of doing this of course, is that you can arrange other actions in the list and keep everything under one node.
        Once again, using the “Say” Action Task, is practically the same as using the “Say” dialogue node.

        Let me know if the above works for you.
        Thanks

        #17506
        cgraf062491
        Participant

          This worked perfectly. Option 2 that is. Thank you so much

          #17505
          Gavalakis
          Keymaster

            Great!
            You are very welcome 🙂

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