Hi, in your examples the behaviour tree automatically advances to a next Node. When I created my behaviour tree it stops after every node and shows the [ā¦] in the UI. Please see the simple dialogue tree I defined which clearly shows that the graph is paused at the initial node.
I went through your documentation and I am not sure what Iām doing wrong,.
In the @DialogueGUI prefab that you have added in the scene, there is an option for “Wait For Input”, which by default is enabled. If you disable that option, then […] will not show, and the dialogue will continue automatically.
Is that what you mean? š