Dialogue Trees – Always Stopping

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  • #15151
    alizakidd
    Participant

      Hi, in your examples the behaviour tree automatically advances to a next Node. When I created my behaviour tree it stops after every node and shows the […] in the UI. Please see the simple dialogue tree I defined which clearly shows that the graph is paused at the initial node.

      I went through your documentation and I am not sure what I’m doing wrong,.

      #15152
      Gavalakis
      Keymaster

        Hello,

        In the @DialogueGUI prefab that you have added in the scene, there is an option for “Wait For Input”, which by default is enabled. If you disable that option, then […] will not show, and the dialogue will continue automatically.
        Is that what you mean? šŸ™‚

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