Don't work Final IK

Forums 💬 Slate Sequencer ⚙️ Support Don't work Final IK

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  • #20478
    jabi6
    Participant

      Hi. Gavalakis

      Final IK track does not work after Unity2018 upgrade.

      It works well when using only IK tracks.
      However, using the IK track and the animator track together does not work as shown in the attached image.

      In addition, it works well when Unity is in play mode.
      When playing non-play mode, IK track does not work when dragging a track.

      version info
      slate : 1.8.1
      unity : 2018.2.5

      The capacity of the example project is 17 megabytes.
      Please let me know your email and I will send it to you.

      #20481
      Gavalakis
      Keymaster

        Hello,

        Thanks for the report.
        I will download the latest version of FinalIK and check against Unity v2018.2.5, try to see what could have changed and fix it of course 🙂
        I will let you know once I’ve checked.
        Thank you!

        #20480
        jabi6
        Participant

          Hi. Gavalakis

          Perhaps s all a matter of the update order.

          I think it’s a matter of the update order of the runtime and the editor mode.

          Runtime
          Update() or coroutine : slate
          LateUpdate() : FinalIK

          Editor mode
          OnGUI()

          It worked fine at run time with LateUpdate () as shown in the code below.
          Please refer to the revised issue.

          #20479
          Gavalakis
          Keymaster

            Hello,

            Thank you. I think that you are correct. I have just refactored cutscene to work in LateUpdate instead of through coroutines.
            Please send me an email to “support_AT_paradoxnotion.com” and I will gladly send you the changes if you want, so that you don’t have to wait for the new version to go live.

            Thanks.

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