ECS ?

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  • #13620
    driiade
    Participant

      Hello =),

      A simple question : Is there any plan to support ECS is near update ?

      Would be great and maybe not so complicated (?) to support ECS for updating our StateMachine/BehaviorTree. Maybe we can get performance improvment ?
      The principal first step in the ECS implementation is to run the owner ECS friendly, but maybe we can get much performance if each state is ECS friendly ?

      #13621
      Gavalakis
      Keymaster

        Hey 🙂

        To be honest I haven’t yet digged into the ECS and Job Systems of Unity, considering that they are very new and still under heavy development, so I don’t want to spend time with it right now since it can very well change direction or API (an probably will).
        Once those become more standarized, I will definitely take a look at them and see whether or not, they can offer any performance boost to NodeCanvas 🙂

        Thanks!

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