End of Cutscene issues

Forums 💬 Slate Sequencer ⚙️ Support End of Cutscene issues

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  • #23056
    jasonyak
    Participant

      Hey there, regarding Skipping a cutscene, in most cases it does seem to skip to the last frame of the animation, but we’re finding that our Animator Tracks aren’t ie. after we trigger a skip the target of the animator track remains where it was at in the partially completed animation clip instead of the final frame of the clip. I was just wondering if that’s the expected behaviour? and if so do we need to step in with code to set the final transform when skips used? thx (confirming that we do have Skip set as the Default Stop Mode for the Cutcene settings)

      Also we seem to have another issue where despite the Default Stop Mode being set to Skip, if we allow the cutscene to end naturally with no skip, on the final frame of the cutscene the animation target gets set to the first frame of the clip “if” we have the animator track lining up perfectly with the end of cutscene marker. If we add an extra frame like this beyond the end of cutscene marker, it prevents the target from being set to the first frame, but then we have the issue that the target continues to be animated beyond the end of the cutscene marker. We need it to just stay on that last frame, any ideas what we’re missing here? Animation Clip settings only has Clip Wrap Mode options: Loop or Ping Ping, it’s like we need a Hold option here for it to do what we’re expecting.

      Using Default Stop Mode: Hold instead of Skip doesn’t seem to change the outcome either unfortunately, it still loops back to the first frame end of cutscene

      Jason

      #23058
      Gavalakis
      Keymaster

        Hello,

        I wanted to let you know that I looked at this today but due to the intricate code of the animator track, I didn’t came up with a solution (yet) to accomodate what you are after. In general what is happening is the expected behaviour, meaning that animation clips do not clamp when they exit so that it is possible for cutscenes to blend with the underline animator controller of the character (if any is assigned). With that said I do understand the reasoning for what you are after and I will look at this again with a fresh mind in the weekend!

        #23061
        jasonyak
        Participant

          Hey thanks for the reply, appreciate it. Yea for our use case, we have an animation of a vehicle playing which runs for the duration of the cutscene. On the last frame of the cutscene we act on the cutscene ended event to give control back to the user where it goes from an animated vehicle to a user controlled one, however with it looping back to the first frame it obviously displaces the vehicle back to the start rather than carry on.

          As a suggestion, if Wrap Mode Hold was added then it’s not going to impact on existing projects. The behaviour would only deviate for anyone that chooses the new setting. I’m guessing there’s more to it however. Thanks for taking a look at it.

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